![]() non super capital) can usually survive a single doomsday if buffer fitted but is then heavily damaged and can be finished off by the normal guns. ![]() In big battles, a volley of doomsdays is able to kill other titans, sometimes even multiple per salvo. The composition of a titan fleet thus defines the damage types of the doomsdays.ĭoomsdays are considered the default superweapon to fit on a titan. This damage increases to 1,500,000 with maximum skills.Įach empire has its own damage variant that can only be fitted to that faction (or an associated pirate faction)'s titan and deals a specific damage type. Furthermore, the damage of doomsday weapons can be increased by the Doomsday Operation skill by 10% per level.ĭoomsdays (DD) are single-target, high damage weapons, which can only target capital ships and, after a 9-second delay, deals 1,000,000 damage in its one shot. (This neutralization pulse has a 20km signature radius, and thus only applies its full effect to other titans.) Area-of-Effect superweapons cannot be activated in Lowsec.ĭoomsday weapons all have 5 minute cycle times, however the skill Doomsday Rapid Firing reduces this by 12 seconds per level down to at minimum 4 minutes. Furthermore, all Area-of-Effect superweapons also release a 10km radius, 35,000GJ energy neutralizing pulse when they begin charging to fire. Ships hit by these weapons' fire, whose signature radii are smaller than said attribute, will take reduced damage, corresponding to the ratio of the two. Using a faction-specific superweapon costs the corresponding isotopes, using non-faction superweapons costs Strontium Clathrates.Īrea-of-Effect Damage-over-Time superweapons (Lances, Reapers, and the Bosonic Field Generator) all target a line or area of space rather than a single ship, and all have a Signature Radius attribute. Superweapons have firing delays, during which time their target(s) are given very clear warning of their impending doom. Firing a superweapon will deal immense damage to one or more enemy ships, but will immobilize the titan for 30 seconds, and disable its ability to dock, tether, cloak, or use its jump drive for 5 minutes. A titan can only fit one superweapon at any given time. Titans have access to a set of extremely large special weapons, known as superweapons. 1.5 Gravitational Transportation Field Oscillator.
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